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Childhood nostalgia
Childhood nostalgia










Tchia's soul-jumping ability couldn't have been constrained to a coconut and a couple animals, that's not how a toy box works! So we went with a "if you see it, you can possess it" approach, which generated a lot of animation and movement design work, but in the end creates a level of freedom that I think is really rewarding. I wanted the world to feel as physical and tactile as possible and the mechanics to feel wholesome, generous and meaty! With that as the groundwork for the game, we then had to go all in when designing every mechanic. How did that level of open gameplay in an open world impact your design?Ĭrifo: From the outset, I designed the game as a toy box. The ability to soul jump into more than 30 playable animals and hundreds of objects is amazing. Far from a constraint, this proved to be an incredible framework to build on, because for every challenge and question, we had real, tangible things to look at as reference and inspiration. That decision was pivotal for the game, because every artistic and design decision we made from then had to be thought out through the prism of that cultural inspiration. It felt fresh, real, and authentic, and it felt like the type of project we wanted to build Awaceb around. New Caledonia is in our DNA and has shaped who we are, it has incredibly rich cultures, landscapes, folklore that are pretty much unseen in any media.

childhood nostalgia

For me this arrived right when we started brainstorming our next project, around 2018, and it just felt right. Add childhood nostalgia to that and you build a cocktail of inspiration and stories to tell. Then a few years later, you realize that this setting for a childhood was actually pretty special! I think getting away from the island for a bunch of years definitely helped me take a step back and build a new, different appreciation for it. When I turned 18, the only thing on my mind was leaving New Caledonia for Europe to experience something different, bigger. What drove your decision to focus on the island and how that shaped the game's early development?Ĭrifo: When you are born and have lived your whole youth on a remote island, you usually end up hating the place at some point (I'm pretty sure it's similar in small towns). The game is clearly shaped by New Caledonia. To find out a bit more about the game, which hits early next year, we chatted with Phil Crifo, game director at developer Awaceb, about how his New Caledonia childhood and personal journey helped shape Tchia and what players can expect from the title when it hits. Tchia also features the ability to “soul jump”, inhabiting animals and inanimate objects to move around and solve puzzles.Īnd did I mention that the game features a fully playable ukulele?

Childhood nostalgia free#

You can free climb, glide, sail, and swim your way through the tropical paradise, but there’s a lot more to it than that. The colorful adventure game drops players in a tropical world inspired by the tiny Pacific island of New Caledonia. If you have any questions, please feel free to contact me.Tchia is one of the more interesting indie games we’ve seen this year. The posters are shipped in a protective envelope or box. The posters have an exclusive, vibrant and tactile sense to them. They are printed high quality FSC uncoated paper and produced by a professional printmaker. This poster is about remembering to be childish and to remember those things that make you happy and giggle.Īll the illustrations and posters are made by BineJoMo.

childhood nostalgia

As a child everyone around me played sports, but I just loved to draw and dance to pop music. This poster Childhood is about growing up. The collection is inspired by experiences in life: childhood, youth, birth of a child, dreams of the future. This collection celebrates the many stages and emotions we experiences through life, like love and happiness, and the fact that life sometimes turns into directions that you did not see coming. Tales of Nostalgia is a collection of posters and illustrations by BineJoMo.










Childhood nostalgia